The Rules The writers of this game don’t seem to understand how the doubling cube is supposed to work. If you reject the double offer and have pieces in the opponent’s home block or off the board, the game is treated as a x3 loss (the opponent gets (value of doubling cube) x 3). This means you have to take double or you’ll almost guarantee giving the opponent more points than if you reject the double. Rejecting a double cube should act as a x1 loss. If people actually do play this way, then the game should give you the option to choose how the doubleing cube works. Resigning the game seems to always result in your opponent only getting 1 point despite the current state of the board or the value of the doubling cube. There’s no way to justify that. Difficulty Scale Easy and normal are embarassingly easy. If you know how to play and play the doubling cube aggressively you cant get the computer to give up after 5 turns. (Seriously) This is mostly because the computer makes horrible decisions on these difficulty levels, but also because the computer seems to be afraid of accepting a doubling. Hard on the other hand is actually a real opponent. Others have said that the game cheats on cube rolls when you get ahead. I’m not sure this is true, but the computer definitely has gotten lucky enough rolls to make me consider punching my screen on mulitple occassions and this only happens on hard mode. Undo Button The undo button only allows you to go back a single roll…fine. That said if your only option the next move is to roll (double cube is max for the game), you don’t get a chance to undo. The game also gives the computer another random roll after your undo, which is fine, but it allows you to affectively undo the computer’s good roll. If the undo is going to be limited, the player should have to confirm each move (to prevent misclicks) and the undo button shouldn’t exist.